Bixbite St.Gemini

Kawaii Cosmo Knight

Description:

Name: Bixbite St. Gemini
Race: Gemini
Alignment: Principled
Horror Factor: 12 (15 to Evil)
Height: 1.5m
Weight: 49kg
Age: 237
Disposition: Naive, Earnest, Passionate

OCC: Cosmo Knight
Level of Experience: 1

Attributes

IQ 18 Bonus to Skills: +4%
ME 27 Bonus to Save Vs. Psionics +6 / Insanity: +10
MA 14 -
PS 58 Damage Bonus: +43 [Carry/Throw: 2900lbs, Lift: 5800lbs (above waist, 33 minutes)]
PP 33 Bonus to Strike, Parry, Dodge: +8, Bonus to Initiative +1
PE. 34 Save Vs. Coma / Death: +34% Save Vs. Poison / Magic: +8, Immune to Disease, Fatigue at Half Rate
PB 22 Charm / Impress ability: 60%
Spd 44 48kph [Fly at the speed of sound in atomosphere]
MDC 192 Regen 1d4 * 10/Minute
PPE 520
ISP 21
MDC Armor 500 MDC Regen 1d4 * 10/Minute

Hand to Hand Combat

Style Aikido
Actions 5
Initiative +4
Strike +12
Strike (Hammer) +14
Strike (Cosmic Blast) +18
Parry/Disarm +14
Dodge +12
Damage +43
Roll with Punch/Fall/Impact [Ukemi] +8
Pull Punch +14
Body flip/Throw +10
Dodge +12
Break Hold +41
Automatic Kick Reaction: Kick Opponent
Disarm (Parry) Reaction: Attempt Disarm (Auto Succeed on a 19 or 20)
Ukemi If roll with Punch/Fall/Impact is successful take 0 damage, and 1/2 if fails

Combat Moves

Punch/Kick (1d6 x 10) + 43 MD Knockout on a 20 [1d6 minutes]
Pulled Punch 1d6 +43 MD Knockout on a 20 [1d6 minutes]
Power Punch [2 atk] (2d6 x 10) + 43 MD Knockout on a 20 [1d6 minutes]
SD Weapon Dice + 43 SD Weapon Breaks
Joy Light Ray 1d6 x 10 MD 4300ft
Star-Heart Hammer (3d6 x 10) + 43 MD Thrown
Body Block/tackle [2 atk] (1d6 x 10) + 43 MD Knocked Down (1d6 ft) [Roll Impact for Half] Lose Initiative & one Melee
Body Flip/Throw 1d6 MD + 43 Knocked Down [Roll with Impact for Half] Lose Initiative
Disarm High roll Wins
Hold High roll Wins No attaks/Actions for either party

Saving Throws

Save Vs. Psionics +6
Save Vs. Insanity +10
Save Vs. Magic +8
Save Vs. Coma/Death +34%
Save Vs. Poison +8 [Immune]
Save Vs. Horror Factor +6
- Immune to all Poisons/Diseases
- Immune to SD or MD Fire/Plamsa/Heat
DR MD Lasers/Beams/Ion Particles (1/100th)

Powers

Subliminal Flight in Atmosphere Mach 1
Subliminal Flight in Space 10 min mediation, 30 MD or PPE, Travel up to 1 Lightyear instantly
Cosmic Ray in Atmosphere (1d6x10) 40300ft
Cosmic Ray in Space (1d6x10) 8 kilometers
Cosmic Ray in Space, Powered x2 (2d6x10) 10 miles. [50 PPE]
Cosmic Ray in Space Powered x5 (5d6x10) 10 miles. [100 PPE] Man-sized enemies gain +5 to Dodge
Bio-Regeneration (1d4x10)/minute for body and armor
Cosmic Armor Instantly summon-able. 500 MDC
Cosmic Weapon: Melee (3d6x10) + 43 can Throw 1000ft (in atmosphere) 4000ft (in space)
Force Field One Action: MDC 10/1 PPE (No Energy Resistance)
MDC Conversion 1 PPE / 2 MDC
Sense Evil/Good As Spell no ppe but requires Focus
Healing Touch Restores 1d8 or 2d4 Hit Points or 2D6 SDC on others [6 ISP]
Suppress Fear Ignore fear for 1 minute/XP, Any one target [8 ISP]

Skills

Acrobatics -
Sense of Balance [Acrobatics] 69%
Walk Tightrope/High Wire [Acrobatics] 67%
Climbing [Acrobatics] 51%
Prowl [Acrobatics] 39%
Astronomy & Navigation 39%
Boxing -
Dancing 44%
Escape Artist 44%
First Aid 49%
Forced March -
Gymnastics -
Work Parallel Bars/Rings [Gymnastics] 67%
Climb Rope [Gymnastics] 44%
Backflip [Gymnastics] 79%
Hand to Hand: Aikido -
Holistic Medicine [Diagnose] 39%
Holistic Medicine [Treat] 29%
Interogation 44%
Japaneese: Language (Native) 93%
Japaneese: Liteacy (Native) 49%
Americanese: Language 77%
Dragoneese/Elven: Language 77%
Dragoneese/Elven: Language [Faieree] 67%
Chinese: Language 77%
Lore: Demon and Monsters 44%
Lore: Magic 34%
Lore: Magic [Recognize Wards/Runes/Circles] 24%
Lore: Magic [Recognize Enchantment] 19%
Movement: Zero Gravity 183%
Navigation: Space 113%
Navigation: Land 101%
Performance 44%
Public Speaking 39%
Radio: Basic 59%
Sign, Universal 54%
Sing 44%
Sniper -
W.P. Blunt -

Equipment

  • Gemini Amulet
  • Kawaii Outfit
  • Thigh-high Boots
  • Energy Hammer
  • Royal Cosmo Armor
Bio:

Bixbite St.Gemini

The Exiles SpecialShoes Vivika