Tess lounges in her nest, absent-mindedly scrawling symbols with her claw then applying prepared substances. She yawns and fishes a small trinket out of her hoard, then places it in front of the symbols with a smile.
“Let’s play a game. I’m going to make a series of increasingly complicated wards and meta-wards. The first to correctly guess what each does will get a reward…but there’s a catch. Guess incorrectly and you’ll reward me with something of equal value for my stash. Feel like taking a chance and putting your knowledge to the test? Who knows- maybe we can all learn something in the process.”
Feeling lucky? Be the first to correctly guess what this ward combination was meant to do and win a Luck Token for my campaign. Guess incorrectly and lose a Luck Token. I’m planning to send a series of these that are increasingly difficult, yep I’m bored!