The Exiles

Jargo Fight
  • Alaric punched an ancient dragon to death by being OP
  • We almost got totally blocked by a black wall and force field
  • Some magic-user used dispel magic barrier to great effect
  • Danble nuked the enemies from orbit
  • Lornas shanked Father Klarr
  • Jackson almost annihilated us, and drank Jargo’s soul.
  • Someone went and broke the crystal and almost blew us up
  • The good guys won. Err. The neutral guys won?
View
Jargo Fight Cleanup: Looting the Castle.
  • The ancient dragon corpse disappeared.
  • The gunslinger was given the chance to live, and work for us.
  • Lornas looted Father Klarr.
  • Lornas, Alaric, Savvas ransacked the castle, talked about plan for mages’ guild.
View
The Alts: Playing with The Doctor
  • We all met up in town during the mass resurrection operation. The cast so far:
    • A necromancer employed by Alaric (Ian)
    • James Verres, an Altess recently purchased from the Splugorth by the necromancer (Eric)
    • A cyber-knight (Ostin)
    • A gunslinger? (Bielat)
    • Little Onion, the baby dragon (Will)
    • Samwell, a knightly warrior (Nate)
    • Alexi..some kind of stealthy magician (Lynch)
    • A cyborg? A robot maybe? (Phil)
  • A mysterious Doctor with a bigger-on-the-inside Tardis asks for our help.
  • We accidentally travel to a wasteland planet
  • James and the necro go be boring in the library.
  • The rest continue on, finding a mysterious floaty black cube.
  • Little Onion bites the cube and blows everything up.
  • We get back into the tardis, and proceed to an underground moon base
  • We descend into the moon base, and James accesses the security system
  • We get caught by some giant robot thingy, which looks huge from half a mile away. Run, or fight?
View
The Alts: Getting Dominated
"Should I stay or should I go now?"
  • Most people start flying away, while Nate and Ostin try and hold off the dominator.
  • Nate blocks the blue blast with the unmovable wall
  • Most people get stunned by the blue ball
  • Some people get pokemonned
  • Nate tries to parry a pokemon ball, gets collected.
  • Eric resists and dodges, grabs a dazed-seeming Ian under his arm and a small Josh in his hand.
  • Eric gets collected, too.
  • Things look bad for our protagonists!
  • Will teleports out of a collectorball to the domi’s shoulder, the domi balls him again, he teleports to the other shoulder, the domi says do it again and I’ll squish you.
  • The domi takes Eric and Nate down to the prison, Will stays.
  • In the meantime, Will collects the collectorballed characters and bounces them up to the tardis.
  • The doctor disables the drone, and someone read the base layout from it.
  • The tardis takes off down to the base
  • Meanwhile, as Nate and Eric are about to be thrown in prison (with a bunch of miserable prisoners), Eric telepaths Nate to say “sorry dude, I’m out”, and teleports home… to Altess. Oops.
  • Ian collects his stunned body, teleports to the prison, and releases everyone, who flee to the elevator shaft.
  • Some weredragons ride the elevator up to meet the Tardis, and Ian runs into domis on the way back down, teleports out to the bottom.
  • Nate, at the bottom, also runs into a domi. He lights on fire and tries to raise a rebellion among the prisoners.
  • Eric sneaks out of his parents’ house on Altess, finds a ley line, channels ppe. Finds Nate in combat with a domi!
  • Ian casts a bunch of stuff that doesn’t work on the domi, then Fear works, and the weredragons think it’s afraid of Nate and join in.
  • They tear the domi to pieces. Nate loots it.
  • Upstairs, the tardis locks down when a thousand weredragons arrive — the doctor wants some other way of getting them home.
  • Eric has collects enough PPE, opens a dimensional portal to Hope, then collects again and portals to the basement, bringing the weredragons through.
  • Eric, Nate, and Ian talk to weredragons, Eric collects more PPE and lets the set of dragons next to the tardis come over.
  • The doctor takes the tardis to the bridge, encourages Josh to definitely not follow him, especially not using this thing that will be following him, while Ostin and the doctor go investigate the domi’s plans and reason for being there.
  • Something happens while I’m not paying attention and they get the doctor out of a tight spot.
  • Back on Earth, Ian claims that the Light, Dark, and In Between have rescued the weredragons, and encourages them to join him at the pyramid.
  • At the pyramid, Ian gets Lokan out, Glinn out, and reveals himself as Timur, claims they 3 were responsible for the rescue, and that the dragons are free to go, but are encouraged to join up.
  • Eric calls him out on the bullshit.
  • Nate calls him out on the bullshit.
  • Lokan does a pretty awful job of playing along (someone should have coached him?), Glinn plays his part, and a figure of Isis shows up and encourages everyone to be good and good things will come to them.
  • The doctor arrives, claims the domi menace has been blown the hell up.
  • Eric opens a portal so the dragons can go home. Most do, about 1000 stay.
View
The Alts: Off to Arzno
we don't take kindly to your types around here
  • We have dinner at Naraka’s to talk over the vampire adventure
  • Little Onion steals Goethe’s credchip, and slips it in Freddy’s pocket.
  • Naraka starts teaching Little Onion a mudra
  • We ride out in the grand carriage pulled by 6 undead elk
  • We ride up to the Iron Horse, confronting some Psi Stalkers who say they want to murder the dragon and who say they’ll see us in Durango which isn’t such neutral territory.
  • We get reminded that they don’t take kindly to black magic around the Iron Dragon.
  • We ride the Iron Horse (Grigory steals the tickets, then Little Onion steals some of them from him)
  • We go to a saloon in Durango for an expensive meal.
  • Ian tells the sherriff about the Psi Stalkers, is reminded that we don’t take kindly to black magic around here.
  • Josh plays piano for everyone
  • Outside of Durango, the Psi Stalkers confront us as promised, get blown up.
  • Ian makes the survivors promise to not kill dragons any more, and not attack us either
  • Later on the trip, we run into a group of mages. Little Onion steals their guns, then while they confront us about the guns, steals their soup. It all gets returned.
  • We make it to Arzno.
View
The Alts: That's No Vampire, That's an Entity
2013-11-02
  • We signed contracts with a bunch of paper-pushing, policy-obsessed mercs. Since when were mercs obsessed with rules?
  • We borrowed a wagon and bulky clothes and set off to be bait
  • We split the party to go get firewood (James, Naraka, and Onion / the others)
  • The ones back at home get approached by a ghosty thing, which gets blown up
  • Naraka returns to get the firwood, sees some tentacly thing going boom boom boom out in the darkness. It runs off.
  • We go to bed, something approaches us at night.
  • VAMPIRES!
  • Naraka lights up 2 vampires
  • James dominates 1 vamp
  • Wheels chops 1 vamp and runs off with its head
  • Other people do things
  • We interrogate James’s vamp
View
The Alts: Spooky Ghosts
  • The party got directions from a vampire, decided to actually follow them.
  • The Waste appears to be the most fertile, lush valley any of the party members have ever seen on the continent so far. It would probably be excellent for hunting and foraging, if it weren’t for..
  • Spooooky ghosts! Specters of the long dead cover the landscape in the heart of The Waste, reliving moments of their lives in what can only be the pre-rifts Golden Age of Man. They do not seem to notice anything apart from their normal routines until…
  • Blood curdling screams! Some other kind of entities were also in The Waste, lingering near the other spirits; as the party approached they began to shriek, and all of the ghosts began to relive the terror of the Apocolypse and the Coming of the Rifts. The screams were debilitating, draining the party mentally and physically, and drawing the attention of nearby Possessing Entities, until destroyed with weapons invested with Chi energy, or forced under Naraka’s control.
  • We leave The Waste and make for a petrified forest to the east and discover a vampire nest in a cave. Broxx is very nearly torn limb from limb, but the others fly in and thanks to some quick thinking, trap the vampires and easily destroy them.
  • One vampire is left alive to tell the tale; he confirms they were created by a “General Xavier”.
View
The Alts: Hey, Jude, Don't Make It Bad
  • Samwell (and…friends?) say farewell, escorting the remnants of the waylaid caravan back to safety.
  • A prospector offers us some juicy info on a faerie treasure horde nearby in exchange for a small cut of the profits. Sure..we’ll be right back..with your money. Yeah that’s it.
  • We interrogated a vampire. Another one. This one was slightly less uninformed than the last. The Master Vampire, who calls himself General Xavier, is apparently a very tricky customer, concealing his hideout with extreme secrecy.
  • The vampire spoke of a contact they were supposed to meet named Jude. The party set up camp to wait for this contact to arrive.
  • Tired of waiting, the group went to investigate the treasure rumour. They encountered a faerie which was distracted through the employment of a dragon hatchling, Alexei’s storytelling, and a healthy dose of alcohol.
  • They discovered a faerie grove hidden in the northern end of the Petrified Forest, but seeing it full of faeries, the party wisely retreated. While on the way back to the caves, they detected someone approaching the camp.
  • Ambush Ambushed! A group of vampires comes out of the trees, seemingly directed by a group of Cyber-Knights, lead by Ser Jude. Calling themselves the Black Swords, they had apparently made a pact with General Xavier to assist the vampires’ attack on the New West. This was secretly the maddened Ser Jude’s desperate and misguided attempt to force the hand of the Cyber-Knights to face the threat of the Vampire Kingdoms. After Naraka changed form into the Yin Tiger, he quickly took control of the vampires with his powers over the undead, turning them against the knights. Dirkreeting One-Handed executed the leaders himself, seeing it as his solemn duty as a Cyber-Knight. In the end the party had mixed feelings about Jude’s efforts, and were a bit saddened that his seemingly honorable companion must die as well.
  • The battle was hopefully not for nothing, as Jude indicated the area he strongly suspects the Master’s lair lies in.
View
The Alts: The Eye of the Tiger
  • The party travels south in search of the source of the vampire menace. They camp along the Great Trade Road with a group of friendly cowboys, then pass through Joseph City and learn of other settlements nearby; the Papago Indians to the southwest, towns called Clarksdale Confederacy and Pheonix to the south/southwest, and confirm that the towns of Bisbee and Fort Tombstone lie south/southeast. After checking the layout, they head out on the south trail for Bisbee.
  • On the way to Bisbee, the group comes across a nasty monster, some kind of plant-like burrower that lies in wait for prey to walk over it, like a venus fly trap. Little Onion makes short work of it utilizing his paralyzing breath attack.
  • Our heroes then come across a leyline that crosses the trail. An insane leyline walker is within, and insists both that he is a god, and that this is HIS leyline, making the party foolish tresspassers indeed. Naraka, in his creepy Yin Tiger form, convinces that madman that he too is a god, and manages to find out that Malificus the Great, as he calls himself, was once a resident of a small community near Bisby, but something tragic befell him; someone close to him was murdered by vampires. His insanity may be a result of this. Naraka convinced him that he must make a pilgrimage to Hope in the Colorado Baronies, and speak with Lokan, the God Who Hates Vampires. The poor fool agreed, and with a ring of invisibility in hand that Naraka gave him, went off on his grand adventure.
  • Pressing on through the night in an attempt to make good time reaching Bisbee, the party is suddenly ambushed by a large swarm of vampires in bat form. Naraka mind controls some of them, enough to convince them that he is an ally that wishes to join with their Master. The vampires leave, presumably to tell their maker this message. Naraka continues to Bisbee alone, asking the others to meet up with him in the Petrified Forest. “I have a plan. Trust me.”
  • On his own now, Naraka heads to Bisbee. A phalanx of vampires and day protectors await him on the outskirts, and escort him into the town where the Master awaits. The two speak, and Naraka spins a tale of his desire for three magic items that are held within the walls of Arzno, items he desires for himself. He portrays himself as a temporary ally, and proposes an attack on Arzno in two days time, using all the vampires from Bisbee as well as an army he himself will provide.
  • Meanwhile, the rest of the group is travelling to Joseph City, but run across more Bisbee vampires, looking for the others they spotted with Naraka. They descend and attack, and Freddy quickly casts a Globe of Daylight, but the vampires begin to use psionics, leaving little doubt the heroes will be overcome. Suddenly, a military helicopter flies in from the distance, shining floodlights upon the vampires, the shadow of a cross hitting them, sending them in all directions, and shooting railguns that seem to be super effective. The chopper lands, and several armored men get out, revealing the colors of Arzno Mercenary Corps as they approach. Checking on the party’s contract and finding everything in order, they wish them luck and lift off again in search of more targets.
View
The Alts: Lucky Charms
Frogs of the New West
  • In the Petrified Forest, Timur goes to scout the area and find the location with the most positive Chi in preparation for his vampire ambush plan. Unfortunately a Leprechaun was spying on him and used powerful faerie magic to change him into a frog! He snatches him up, along with all of his gear, and stashes them in a magic chest. Timur soon escapes, and spends some time contemplating amphibious things in a nearby stream until the magic wears off.
  • Our heroes gather together again and with the help of James, head back to Arzno to turn in their bounty, which ended up being over a hundred thousand credits.
  • The party meets with Prince Onra, head of the Arzno Council, who debriefs them personally. They update him on the true nature of the vampire situation in Arizona. He tells the group that Arzno is indebted to them, and urges them to continue the fight, offering more money and resources in the form of a techno-wizard fire truck.
  • Prince Onra identifies Freddy as a True Atlantean, and offers to teach him more about his people in a completely non-gay way.
  • The Doctor appears while the party is making their final plan on how to deal with the two vampire controlled towns to the south. He informs them that not all of the residents of Bisbee are evil, and makes an offer. If the party can somehow deliver the citizens to a location southwest of the town, he will ensure they are safe. He pressures the group to do this in his friendly, knowing way, then mumbles something about how interesting it is to “see how it started” before vanishing again into the alleys of Arzno.
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.