Growlich Nightpaw

Magic Antimonster

Description:

General

Appearance:

  • Name: Fredrick Edward Williams III
  • Age: 25
  • Sex: Male
  • Height: 7’ 0"
  • Weight: 250 lbs
  • Eyes: Grey
  • Hair: Short, wavy, sandy brown.
  • Build: Athletic
  • Race: Human, Caucasian
  • Demeanor: Unprincipled
  • Alignment: Anarchist

True Form

  • Name: Growlich Nightpaw
  • Age: 19
  • Sex: Male
  • Height: 6’5"
  • Weight: 250 lbs
  • Eyes: Brown
  • Fur: Mud Brown Guard Hair (outer), Dirt Brown Under Hair
  • Build: Short and Stocky
  • Race: Coyle
  • Alignment: Anarchist

Experience

Assassin (ASN)

Level: 5
Total Exp: 24,154
Next Lvl: 26,201

Ley Line Walker (LLW)

Level: 2
Total Exp: 4,481
Next Lvl:8,961

Mind Mage (MM)

Level: 3
Total Exp: 4,481
Next Lvl: 8,961


Stats

Attributes

  • I.Q.:  10     Perception +2 (heightened senses, LLW)
  • M.E.: 19     (+4 from LLW)
  • M.A.: 14
  • P.S.:  31     H2H Damage Bonus:<u>+20</u> (16+4 from H2H:Assassin)  (Supernatural – 3d6 M.D.)
  • P.P.:  27     Str/Par/Dod:<u>+6 </u>
  • P.E.:  26     Save Vs Coma:<u> 22%</u>     Poison/Magic/Pain:<u>6</u>     (Supernatural)
  • P.B.: 18      Charm/Impress: +40%
  • Spd.: 40      Run:<u> 40</u>     Fly:<u>73</u>     Swim:<u>20</u>

Other

Avail / Max / Temp

  • MDC: 142 / 142
  • HP: 25 / 45
  • ISP: 155 / 155 (Regain 2 per hour, 12 per hour of sleep or meditation)
  • PPE: 192 / 195 (regain 7 per hour of sleep, 15 per hour of meditation)


Psionics (Master)

Minor Psionics


Super Psionics



Spells

Level 1

  • Blinding flash
  • Globe of
  • Sense Evil

Level 2

  • Aura of Power
  • Mystic Alarm
  • Cleanse

Level 3

  • Armor of Ithan
  • Float in Air
  • Invisibility: Simple

Level 4

  • Carpet of Adhesion
  • Multiple Image
  • Shadow Meld



Skills

Assassin= (ASN)      Ley Line Walker= (LLW)      Wolfen (WLF)      Mind Mage= (MM)      Bonuses in ( ) already added to base

O.C.C. Skills


  • (ASN1) Climbing/Repel: 55% / 45%+ 5/lvl =85% / 75%  (Acrobatics) (98%, 60% on sheer walls. Augmented per Climb Spell)
  • (ASN1) Concealment: 34%+ 4/lvl =54%
  • (ASN1) Detect Concealment / Traps: 40%+ 5/lvl =65%  (+5% Wolfen)
  • (ASN1) H2H: Assasin
  • (LLW1) H2H: Basic
  • (LLW1) Land Navigation: 41%+ 4/lvl = 49%  (+5% Wolfen)
  • (LLW1) Lore: D-Bee: 35%+ 5/lvl = 45%
  • (LLW1) Lore: Demon/Monster: 40%+ 5/lvl = 50%
  • (LLW1) Lore: Magic: 35%+ 5/lvl = 45%
  • (LLW1) Lore: Psychics & Psionics: 35% + 5/lvl = 45%
  • (LLW1) Lore: Religion 30% + 5/lvl = 45% (Paladium pg. 59)
  • (ASN1) Math: Basic: 65%+ 5/lvl =90%
  • (MM1) Math: Basic: 65%+ 5/lvl =70%
  • (ASN1) Pick Locks: 55%+ 5/lvl =80%  (+5% escape artist, +5% Wolfen)
  • (ASN1) Prowl: 47%+ 5/lvl =72%  (+5% gymnastics, +5% acrobatics, +2% hunting)
  • (WLF1) Recognize Common/Known Scent: 50%+ 3/lvl = 65%
  • (ASN1) Track Humanoid: 40%+ 5/lvl =65%  (+5% Wolfen)
  • (WLF1) Track By Scent Alone: 30%+ 4/lvl = 50%
  • (LLW1) Wilderness Survival: 40%+ 5/lvl = 55%  (+5% Wolfen)
  • (ASN) WP Axe
  • (WLF1) WP Bow
  • (ASN) WP Knife
  • (ASN) Paired Weapons
  • (ASN) WP Sword
  • (ASN) WP Quick Draw
  • (MM) W.P.
  • (MM) W.P.
  • (ASN1) Elven (Dragonese): 65%+ 5/lvl=90%
  • (WLF) Gobley – Native: 98%
  • (ASN) Wolfen – Native: 98%
  • (ASN1) Western Common: 65%+ 5/lvl =90%
  • (LLW1) Language +20%
  • (LLW1) Language +20%
  • (MM1) Eastern Common 65% + 3%/lvl
  • (MM1) Northern Common 65% +3%/lvl

O.C.C Related Skills (3)



Secondary Skills (0)





Natural Abilities

Inate

Coyle = (WLF)           Magic Augmentation = (MAG)

  • Track by Smell: 30% + 4/lvl = 50%(WLF)
  • Recognize Common Smell: 50% + 3%/lvl = 65% (WLF)
  • Keen Color Vision (WLF)
  • Superior Sense of Smell (WLF)
  • Superiosr Sense of Hearing (WLF)
  • Nightvision 40 Ft (WLF)
  • Nightvision 210 Ft (MAG)
  • Breathe Without Air
  • Breath of Life (MAG): 83% chance to rez after 1d4 rounds per Warlock sepll.
  • Climb (MAG) per spell
  • Detect Invisibility 60 Ft (MAG)
  • Fly as the Eagle (MAG): 50 mph
  • Impervious to Energy (MAG) Per Spell
  • Impervious to Poison (MAG) Per Spell
  • Invincible Armor (MAG): 375 M.D.C., Regen 1d6 M.D. per round, takes 24 hours to recharge if reduced to zero.
  • See the Invisible (MAG): See Astral, Entities, Elementals, Ghosts, Objects, Forces, even Vapor and Energy Spheres.

<u>Three Times Per Day (MAG)</u>

  • Cure Minor Dissorder – BoM pg. 100
  • Eyes of Thoth – 110 min duration. Ult. pg. 208
  • Eyes of the Wolf – 60 min duration. Ult pg. 214
  • Identify Plants – 30 min duration. BoM pg. 67
  • See in Magic Darkness – 12 min Duration. BoM pg. 143
  • globe of Silence – 5.5ft radius (100ft area), 100 min Druation. BoM pg. 59
  • Thunderclap – Ult. pg. 199
  • Tongue – 33 min. duration. Ult. pg. 211


Ley Line Walker

<u>Abilities</u>

  • Sense Lay Line and Magic Energy
  • Sense Lay Line: 30% + 5%/lvl (10 miles/lvl)
  • Sense Lay Line Nexus: 40% +5%/lvl
  • Sense a Rift: 40 Mile + 10/Level
  • Sense Magic in Use: 100 ft/level
  • See Magic Energy
  • Read Lay Lines
  • Lay Line Transmission
  • Lay Line Phasing (Teleportation) (+20% to prowl when phased)
  • Lay Line Walking or Line Drifting
  • Lay Line Rejuvenation
  • Lay Line Observation Ball
  • Affinity with Rift & Lay Line Magic (Obtaining Spells through Leveling pg. 115 UE)
  • Lay Line Force Field (20+2/lvl MDC, 10 PPE init cost) Costs Lay Line 20 PPE
  • PPE Recovery (7/hr of sleep, 15/hr of meditation)

Combat

H2H

Assassin

Attacks Per Melee: 8 (H2H, Boxing, ASN)
K.O./Stun: n/a
Critical On: 20
Deathblow: n/a

Bonuses

(W.P. Bonuses Not Included)
Initiative:+ 8  (Quick Draw, H2H, ASN, WLF, CNV)
Damage:+ 17  (P.S. + H2H Assasin)
Strike:+ 8 / 9  (P.P., H2H / thrown H2H)
Parry:+ 9 / 10  (P.P, Athletics, Boxing / Flying)
Dodge:+ 9 / 11  (P.P, Athletics, Boxing / Flying)
Pull Punch:+ 5  (H2H, ASN)
Entangle:
Disarm:
Roll with Punch/Impact:+ 7 (Athletics, Boxing, Gymnastics, H2H, Wrestling)

Hand to Hand Attacks

  • Restrained Punch: 5d6 S.D.C
  • Normal Punch: 3d6 M.D.
  • Power Punch: 6d6 M.D. (counts as two attacks)
  • Karate Kick: 3d6 (Supernatural Strength)
  • Leap Kick: n/a
  • Tackle: 1d4 + P.S
  • Flip throw: 4d6 (1d6 + P.S.)
  • Bite: 4d6 M.D. (1d6 + P.S.)
  • Claw: 4d6 M.D. (1d6 + P.S.)


Saves

(Special: +6 vs. mind controlling drugs, potions and magic charms)

Physical Saves (normal / with rune item)

(Add P.E. Bonus)
Vs. Lethal Toxin:(14) + <u>8 / 9</u>  (Superhuman Endurance)
Vs. Non-Lethal Toxin:(16) + 8<u>/ 9</u>  (Superhuman Endurance)
Vs. Harmful Drugs:(15) + <u>6 / 7</u>
Vs. Disease:(14) + <u>8 / 9</u>  (Superhuman Endurance)
Vs. Electrocution:(18/14) + <u>6 / 7</u>
Vs. Extreme Temp:(16) + 6<u>/ 7</u>
Vs. Pain:(16/14) + <u>6 / 7</u>
Vs. Coma/Death: + <u>22%</u>

Magical Saves

(Add P.E.. Bonus)
Vs. Curses:(?) + <u>9 / 10</u> (LLW)
Vs. Spell Magic:(12) +<u>6 / 7</u>
Vs. Ritual Magic:(16) +<u>6 / 7</u>
Vs. Ward Magic:(14) + <u>6 / 7</u>
Vs. Circle Magic:(16) + <u>6 / 7</u>
Vs. Faerie Magic:(16) +<u>6 / 7</u>
Vs. Magic fumes:(14) + <u>6 / 7</u>
Vs. Protection Circles:(16) + <u>6 / 7</u>
Vs. Possession: + <u>13 / 14</u>

Mental Saves

(Add M.E. Bonus)
Vs. Insanity:(12) + <u>2 / 3</u>
Vs. Psionics:(10) + <u>2 / 3</u>
Vs. Mind Control: + <u>4 / 5</u>
Vs. Horror Factor: + <u>13 / 14</u> (ASN, WLF, LLW, CNV, MM)
Vs. Illusions: + <u>2 / 3</u>


Weapon Proficiencies

Sword (ASN)

Strike:+ 3 (1 Fencing)[1 @ 1,3,6,9,12]     Parry:+ 3 (1 Fencing)[1 @ 2,4,7,10,13]     When Thrown:+ 1 [+1 @ 4,8,12]

Totals:  Strike:+ 11          Parry:+ 12 / 13 (when flying)          When Thrown:+ 10

Knife (ASN)

Strike:+ 3 (1 Fencing)[1 @ 2,4,7,10,13]     Parry:+ 3 (1 Fencing)[1 @ 1,3,6,9,12]     When Thrown:+ 2 [+1 @ 1,3,6,8,10,13]

Totals:  Strike:+ 11          Parry:+ 12 / 13 (when flying)          When Thrown:+ 11

Axe (ASN)

Strike:+ 2 1 @ 2,5,8,12,15]     Parry: 1 1 @ 5,8,12]     When Thrown: 1 [+1 @ 5,8,12]

Totals:  Strike:+ 10          Parry:+ 10 / 11 (when flying)

Archery (WLF)

Strike:+ 3 [+1 @ 1,2,4,6,8,10,12,14]     Rate of Fire: 5 per rd [2 + 1 @ 2,4,5,8,10,12,14]

Totals:  Strike:+ 11


Funds

On Hand

  • Black Market Cred Stick (Unmarked) – 304,500
  • Merc Cred Chip 200,000
  • Black Market Cred Stick (Unmarked) – 100,000
  • Black Market Cred Stick (Unmarked) – 733,584
  • Black Market Cred Stick (Fluce’s Secured) – 427,000
  • Coalition Cred Stick (Unmarked) – 63,440
  • Gold – 24,734,000
  • Three Galaxies – 27,487,650

Other Funds

  • Shop Credit (Lazlo Magic Shop) – 1,688,500
  • Bank Account (Lazlo) – 41,000,000
  • (Deposit At Shenobu) 4 Mil
  • Bank Account (Japan) – 1,001,352

Recent Purchases

  • 55K 3gc – Lexsus
  • 550 bmc – gear for Lexsus
  • 200K – house near the mansion in Hope
  • 90K 3gc Phase Sword (3)
  • 50K 3gc P-Field harness (2)
  • 10K 3gc Extra batteries (10)
  • 120K 3gc OP-Field harness (2)
  • 50K 3gc Extra Batteries (10)
  • 7K bmc Vibro Knife
  • 1K bmc Optics Band
  • 12K bmc Medium Com radio (2)
  • 170K 3gc Resiliant Spear of Sharpness (3d6+3 M.D., 500 MDC)

Conversions

  • 6.4 Earth Credits Per Gold
  • Echange 10 Earth Credits Per 1 Three Galaxie Credit (PW pg.53)
  • 5 Three Galaxies Credits Per 1 Gold
  • Exchange 1 TGC for 5 Earth Credits
  • 1 Splugorth Credit = 1 TGC Credit
  • 1 Japanese Credits = 1 Black Market
  • 2500 Palladium Gold = 1 lb.
  • Bronze = 50 Credits/oz.
  • Copper =  20 Credits/oz.
  • Gold = 1000 Credits/oz
  • Palladium = 3000 Credits/oz
  • Platinum = 1500 Credits/oz.



1 Three Galaxies credit converts to 5 Rifts Earth credits.



Conversion rate of 1 Palladium gp = 6.4 Rifts credit


1 lb of gold in Palladium = 2,500 gp

1 lb of gold in Rifts = 16,000 credits



Palladium (Pound) =48,000 credits

Palladium (Ounce) =3,000 credits

Palladium (Coin) =19.2 credits



Platinum (Pound) =24,000 credits

Platinum (Ounce) =1,500 credits

Platinum (Coin) =9.6 credits



Gold (Pound) =16,000 credits

Gold (Ounce) =1,000 credits

Gold (Coin) =6.4 credits



Silver (Pound) =4,800 credits

Silver (Ounce) =300 credits

Silver (Coin) =1.9 credits



Bronze (Pound) =800 credits

Bronze (Ounce) =50 credits

Bronze (Coin) =0.03 credits



Copper (Pound) =320 credits

Copper (Ounce) =20 credits

Copper (Coin) =0.01 credits



Also (encase anyone cares) a Barrel (600lbs) can hold ×9,600 Minted Gold Coins (which equates to 61,440 credits). Meaning that you need ×17 of these barrels to store the equivalent of 1,000,000 credits worth of gold.

Inventory

Weapons

  • Knife (Vibro) – 1d6 [Lexsus*]
  • Sword (magic) – 4d6 (5d6)
  • Sword (Phase x3) – 4d6 [Lexsus – 1*]
  • Sword (of Shadows) – 3d6 (4d6)
  • Sword (of Sharpness) – 3d6+4 (4d6+4) [Lexsus*]
  • Sword (Stone Hierohpant’s Sword) – 5d6 (6d6)
  • Lazlo Bow – +1 Strike, +1 Init, +3 Damage, 3x Range.
  • Resiliant Spear of Sharpness (3d6+3 M.D., 500 MDC) [Lexsus*$]

  • Dagger (of Sharpness, Greatest Rune Weapon) – 6d6+3
    1. Lvl. 12

    2. I.Q. 11

    3. I.S.P. 59 / 150

    4. All Sensitive and Physical Psionics

    5. Hydro, Pyro & Electrokenesis Super Psionics


    Clothing


    • Boots

    • Cloak w/hood and 4 internal pockets

    • Cloak – Corrupt Mantle of Power (BoM pg. 293)

    • Clothing (2 sets) – travelers/adventurers clothesfrom Palladium

    • Clothing – selection of higher end clothing, courtesy of Tess.

    • Gloves – soft leather

    • Mask – Magic, masks wearer Aura. Can not be read by magic or psionics.


    Armor

  • Helmet of Baddassness – Includes Aura obscuring mask, computer, optics band, video and audio recorder & psionic reducing head piece.

  • Leather – 100 M.D.C., bleached to be a very light, nearly white color.

  • P-Field harness (2)[1 – Lexsus*]
    • Extra batteries (10)

  • OP-Field harness (2)[1- Lexsus*]
    • Extra batteries (10)


  • Magic Items


    • Scroll – Summon Lokan

    • Scroll – Dimensional Rift x2 (From Danbury)


    Other


    • House near the mansion in Hope [Lexsus – 200K]

    • Medium Com radio (2) [1 Lexsus*]

    • Custom bag of holding backpack

    • M.D.C belt that only the wearer can remove

    • Backpack

    • Bedroll

    • Grappling Hook

    • Hammer – Small

    • Lock Picks

    • Mirror – Pocket size

    • Purse

    • Rope – 50 ft.

    • Sack (1) – Medium size

    • Sack (3) – Small size

    • ubisanSpikes (4) – Iron

    • Tinder Box

    • Water Skin<

    • Maps to City of Starlight.


    <u>Misc</u>


    <u>Bandits</u>

    Deaths Head Transport – 300 Mil

    Total 300 (sold for 225)


    <u>Ubisan</u><u></u>

    Glitterboy – 25 Mil

    Rocketbike – 1 Mil

    Samas (7) – 14 Mil

    Total – 40 Mil (sold for 40 mil)


    <u>Hideo Shinji</u>

    Scorpion Skill – 26 mil

    Spider Sull – 36 mil

    Rocket Bike – 2 mil

    Hellraiser – 47 mil

    Samas – 2

    Total – 113 (Sold for 85 mil)



    Transaction:
    14 Samas
    3 Spider Skull
    1 Enforcer
    <u>1 APC</u>
    Total 214 Mil (sold for 214)

    <u>Inventory</u>

    APC (1) – 21 Mil each

    Samas (14) – 2 Mil each

    Spider Skill Walker (3) – 36 Mil each


    <u>MercTown Vehicle</u>

    Mountaineer ATV (Hunter Orange) – Rifts Book.

    Notes


    Bold move to melee attack blob, Water Jet, jet android out, Rift behind blob, bring other guys back to the jet, punch the vampire, defeat the blob, demon/monster lore, defeat the lesser guys.
    800 NN 3-22
    1025 NN 4-5
    800 NN 4-19
    800 NN 5-3
    800 NN 5-24
    800 NN 6-14
    800 NN 7-12
    800 NN 7-26
    800 NN 8-9
    800 NN 8-23
    250 ship exel
    1,866 old xp
    250 People/Group list
    250 New Ship
    250 Colorado Map
    250 North America Map
    1,250

    • Luck token egg carton
    • Geography Page
    • Timeline
    • Training Tracking Page
    • Conversion

    4361
    Experience

    • 2241
    • 4481
    • 8961
    • 17421

    Characters

    Bio:

    Quote: “I loot the body”

    Born and raised in the south central part of the Northern Wilderness. His tribe was one of the many small groups lumped into the Oak Peoples Tribe. His group was roughly ambivalent with being considered part of the larger tribe. His tribe subsisted largely off of hunting and trapping. upon returning from a hunting trip Growlich found his tribal home had been attacked and most of the inhabitants killed. From there he moved to the lands of the Iron Claw where he learned the skills of an assassin.

    His work took him all about central Palladium, including the Western and Old Kingdom, Eastern Territories, Ophid’s grasslands, and once to Lopan. He never ventured to any of the more “exotic” or treacherous lands, avoided sea travel except when no other reasonable options were available, and only traveled to the northern regions of the Wolfen Empire on a few occasions.

    Current Sheet: http://kassah.kassah.net/wiki/Growlich (When Operational)

    Growlich Nightpaw

    The Exiles SpecialShoes nrspdx